

New London may also be asked for a law, but frankly having amputees is worse than people dying, because you will not have the steel and steam core – or the law freedom – to spare to get prostheses in a timely manner.) (You can rush the Infirmary to handle this, but at this stage it’s better to be able to spend the research time elsewhere. Without doing this, you are very likely to wind up with some gravely ill. You’ll need to de-staff a Workshop and spread those engineers across the new Medical Posts to handle the influx of sick. Build two more Tents, and two more Medical Posts. You will soon have ten useless clerks and fifteen sick, hungry kids dumped in your lap. Research Medical Post Upgrade, because you’re about to really want it. This is the only time they’ll actually honor that request! (Cookhouse staff should come from one of the Gathering posts, as they are your slowest source of wood, and you don’t care about coal yet.)Īs soon as communications open with New London, request extra food. In general even when you briefly have a surplus of raw food, it’s advised only to cook enough for one round of rations, so you can make the rest stretch longer. You just want to have it ready for when you need it, and food will stay tight through much of the early game. Staff your Sawmill, Gathering Posts, and partially staff the Warehouse.ĭon’t staff the Cookhouse until near the end of the day.

You will want to move most of your workforce indoors on Day 3, as the temperature will drop to -30.

(You will need to rush the Warehouse resource gathering upgrades, which aren’t available yet, and you don’t need any heating tech for quite a while.) Set extra workforce on wood piles/ruins.Īs soon as the steel pile is clear, launch your first scout (to the Collapsed Building in the southeast) and put the remaining workers on wood gathering. Start the day fully staffing 2 Workshops, the Medical Post, the steel pile, and the Gathering Post. I just build the tents in a line along either side of a road (two tents wide), because the default radius of a brazier will cover six homes (3×2), and you want to make that easy on yourself later. You should finish the work day with about 130 wood and 40 steel this way.īuild seven Tents at the end of the shift (you should have the Need Homes complaint pop up before they’re done, allowing you to make the promise to provide shelter for all and immediately fulfill it), a Medical Post, and a second Workshop. Staff the Workshop, the Gathering Post, the Steel Wreckage Pile blocking access to the Warehouse, and distribute the rest of your workforce among wooden ruins and wood piles outside the Gathering Post’s range. Queue up one Workshop (on a pre-existing road) and one Gathering Post (on the road right by the wooden ruins toward the west side of the site). In the mid to late game, there will be periods where some workers have no option but to be idle, as you will eventually use up all extractable resource nodes at the Outpost other than the Warehouse and a single coal mine. While you will find some resources (and three recruitable groups of survivors) in the Frostland, they are never found in large quantities. Scouting, while critical for timely discovery of other settlements, is de-emphasized relative to other scenarios in terms of resource retrieval. Barring a major resource crisis (which you shouldn’t have if you follow this guide), you shouldn’t have to worry about it aside from avoiding constant broken promises. Managing Hope/Discontent, while still technically necessary, is de-emphasized. (This guide includes detailed discussion of tech utility and research order.) Unnecessary research saps wood and steel that will be sorely needed elsewhere. It is neither necessary nor desirable to research all, or even most of the tech tree. The Administration building may only be built in the green inner ring.
FROSTPUNK TUTORIAL GENERATOR
There is neither a Generator nor a generator build zone building housing and healthcare in concentric circles is not advised. Major themes and differences between On the Edge and other Frostpunk scenarios:
